Tuesday, March 10, 2015

Some Leopards

"4."
"5! I go first…"
"Bring it."
"So the wolves charge from both sides toward the middle of the column and attack Hellhammer."
"Wait, all of them?"
"Yes, all of them. That's…5 hits for…22 point of damage…"
"Why are they all attacking me?"
"That's a good question. Try a Bushcraft roll…"
"I can't, I'm dead."

The animals of the Devoured Land are not like ordinary animals. Things are here as the once were and will be again--beasts intrigue like gods and understand our languages, though they generally refuse to speak, as they consider us low-caste, inessential and hideous. They hate dogs with the passion of the betrayed, and horses strike them as preening rubes.

SNOW LEOPARDS

At some point in the last century, a breeding pair of these cats imported from the East and intended for a foppish zoo escaped on the road from Rottingkroner. They have adapted well, and have learned to hunt in packs. The males have crystalline teeth. Females now prize the taste of the hands of Amazons. Honestly, they have no time for the local animals and their bullshit and just want to be left alone and/or eat them.

TYPICAL SNOW LEOPARD 
HD 4 HP 20 Speed Human Armor As leather+shield
Attack
3 attacks per round
-Claw: +4 to hit d4hp
-Bite: +4 to hit d8hp (Only one bite per round)
-If two claw attacks land on the same target in the same round, the leopard may make two more claw attacks on its turn.
(These stats are pretty much AD&D Monster Manual stuff)

-Defense
-Snow Leopards in the Devoured Land cannot be charmed or deceived by Western magic.

-Special
-Stealth: 4 in 6.

TRANSCENDING MASSACRE

Wants her territory free of any lifeform larger than a rabbit. She might negotiate toward this end if there's anything left to negotiate with after her drift's initial (terrifying, strategic) pounce. She has noticed that humans tend to flee when their fingers are removed, and so has learned to target them.

Unusual stats:
HD 6 HP 30 
Attack:
-Finger-bite: +6 to hit d4 hp, target loses one finger per hp of damage--counts as two attacks. These do not come back with ordinary Cure Wounds spells--they require regeneration or the like. (Only one bite per round)
-Special
-Stealth: 3 in 6.

UNFOLDING-AND-IMMANENT-MERCY

Perhaps in response to the echo of an ancestral imperative, the leopards that attend Unfolding-And-Immanent-Mercy strike primarily at merchant caravans.
Unusual stats:
HP 24 

ALL-SHALL-FALL

The cats of All-Shall-Fall's drift come quietly, never revealing their number, widely dispersed. They seek to subtly terrorize and disorient--a leopard may attack once, then flee--or the drift may shadow the party for an hour, at the edge of the lines of sight in every direction, anything to unnerve intruders.

Unusual stats:
HP 24

-Special

-Stealth: 5 in 6.
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2 comments:

Simon Forster said...

I do love this. Interesting and evocative. I could do use these in my own games.

Simon Forster said...

I do love this. Interesting and evocative. I could do use these in my own games.