I used level 1 as a proof-of-concept. Today, instead of plodding ahead to level 2, I skipped ahead to level 8 which is the second to lowest level--because the actual lowest level has a lot of empty space to be filled in by the GM. 'Cause I figured variety is cool, y'know?
Directions for how to use the Search-and-Replace function on your word processor to instantly make a MadLib dungeon are here. Ready? Go:
(Device big enough to climb into)
|Click to enlarge|
2 d2 (StrangeKindOfWizard)
7 d8 (ScaryMindlessUndead)
9 d4 (DecayingUndead)
10 4+d4 (RelictArchitectFaction) cultists
-If someone performs the action and makes a save vs device, a (EmblemOfRankInChurchOfLocalDeity) appears
-If they fail a (StigmatisingMark) is placed on the (ValuableItemOrBodyPart) and also d4 (AutomatedConstruct)s come from Rms 8 and 9 and attack.
_If--after 2 minutes--no-one places their (ValuableItemOrBodyPart) into the niche, d4 (AutomatedConstruct)s come from Rms 8 and 9 and attack.
If it has not, the rooms contains (Demon'sName) a (KindOfBadassMajorDemon).
(EsotericName) is trying to deactivate the (MethodOfPreventingEntryToARoom) that cuts off access to Rm 41from this room and Rm 27 and will try to cajole the party into helping. (EsotericName) has (ThreeBadassMagicItems) and two (MinorMagicItems). If (EsotericName) must flee, it will be to Rm 7 or, if that fails, to Rm 6.
Rm 24. If you ingest the substance coating them you have to save or become (ScaryMindlessUndead).
1: If the user is a cleric of (LawDeity) or (WiseDeity), the northwest (ArchitecturalFeature) reveals a (SweetMagicWeaponForClerics). Otherwise, the (MessageDeliveringDevice) says “Intruders! Intruders!” to summon 1d4 (AutomatedConstruct)s (Room 28) to slay them.
2: If the user is (alignment), the southwest (ArchitecturalFeature) reveals a (SweetMagicWeapon). Otherwise as 1
3: If the user is a cleric of (LawDeity) or (WiseDeity), the northeast (ArchitecturalFeature) reveals a (MagicItemForClerics) otherwise as 1
4: If the user is (alignment), the southeast (ArchitecturalFeature) reveals a (VeryCoolMagicWeapon). Otherwise as 1.
(StrangeKindOfWizard) inside holds the keys to the doors and oversees this process, protected by 4 (ScaryMindlessUndead). The (StrangeKindOfWizard) has (TwoNeatMagicItemsOneOffensiveOneDefensive).
A (StrangeKindOfWizard) is here along with 2 (AutomatedConstruct)s. If the (MeansOfAccessingThisArea) has been available for more than a day there will be 4 (RelictArchitectFaction) guards, if it has not, the rooms contains the (MostEpicKindOfMajorDemon) from Rm 34.
A-Impassable. It starts this way.
B-Anyone may enter, but only (Alignment) characters may leave. Achievable using mechanisms in Level 6b, Rm 40.
C-Passable to all. The bad guys on this level are trying to do this.
1-6 (LocalDeity) in (ArtificialBattleConstruct)
7-24 (StrangeKindOfWizard) with (FemaleName)
25-42 (StrangeKindOfWizard) with (MaleName)
43-60 (StrangeKindOfWizard) with (NameOfIndeterminateGender)
51. Locked (the key is kept at all times by (LocalDeity). Circle on floor--any being not native to this plane who passes over its edge will become imprisoned and powerless until the circle is broken by someone not bound by it. Inside the circle is (AngelicCreature) trapped and opposed to (LocalDeity) who'll help anyone who isn't (ThirdAlignment).